Rumores: Necrones

10 años 7 meses antes #56492 por Arkandas
Respuesta de Arkandas sobre el tema Ref:Rumores: Necrones
Bling se refiere a cosas brillantes, por ejemplo una edición de botellas Absolut llamadas Absolut Bling bling eran doradas, curioso, ser un alcohólico me ha servido de algo aparte de para mejorar en matemáticas tener más soltura en inglés y chapurrear en sueco (atreverme a)

Los desolladores, a no ser que los hagan realmente buenos/bonitos FIJO que son de metal, aunque si los guerreros pasan a venir 10 por caja traer cabezas con "máscaras de piel" así como brazos adicionales con cuchillas y algún trozo de pellejo más tampoco sería muy complicado; lo que sí que sería una triunfada es que las diferentes barritas de colores fueran para representar otras armas, como si las "armas Gauss de color rojo" fueran algo estilo armamento de plasma (Ver Robot Jox y el arma secreta "Laser de color verde" [Fans de Battletech absténganse para conservar integridad mental]) las transformaciones para tener armas especiales serían no fáciles, lo siguiente. Si se trata de algo meramente decorativo me parece un poco tonto.

Los C'tan los veo en una caja estilo "señores del capítulo" con su correspondiente artículo en la WD para usar en Apocalipsis con reglas bárbaras para que gente con un ejército razonablemente barato se motiven y quieran jugar a Apocalipsis arrastrando a amigos y bla bla

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10 años 7 meses antes #56592 por Leughin
Respuesta de Leughin sobre el tema Ref:Rumores: Necrones
Recopilación made in BOLS.

Muchas ya están repetidos pero... algo se podrá sacar nuevo....



Three main sets:


Via Kroothawk:

Quote:
A summary (added extra info to kelvan's summary).
This summary does contain rumors from various sources (ghost21, i'm looking at you ) but also interpretations from the FoD book (see text).
Have fun!


When!?
August / September 2011, possible GW June announcement

• Necrons become cheaper point wise.
• WBB tweaked (it wasnt like before but it stil kept the flavour of them)


Necron maladies:
• Flayer disease (can grant fleet of foot, furious charge) interpretation FoD
• Destroyer curse (can grant fearless, feel no pain) interpretation FoD

Wargear: all interpretations FoD, save the res orb
• Crypteks Rod
• Lords Staff
• Lords Warscythe
• Veil of Darkness
• Chronometron
• Phase Shifter
• Night Shroud
• Resurrection Orb (with better version on specific lord)


Weaponary / army abilities
• Warscythes (ignore Inv saves)
• Living metal is changing, but if anything its getting better. Kinda
• Unlike what people have been saying, not all gauss weapons are rending.
• Necron are not fearless or stubborn. interpretation FoD
• Possible SaP for some units or granted by Res Orb


HQ

Named Lords:
• Lord - The Enfleshed - Sahtah - Flayed Ones (troops?)
• Lord - The Undying - Izarvaah – Immortals (troops?), Warriors, Wraiths interpretation FoD
• The Silent King ? interpretation FoD
• Lord - Voidbringer - Tahek - Warriors, Wraiths interpretation FoD
• Lord - Stormcaller - ? – Wraiths interpretation FoD
• Cryptec - Architect - Ankh the Herald of Dismay - Scarabs, Tomb Spyder, Tomb Stalker, Tomb Wraiths interpretation FoD

(one of them is 240 pts worth, cc specialist vs 2+)

Random Lords
• Anti psyker guy. Pariah ?
• Psyker counterpart guy. Cryptek ?

No C'tans

Elites
• Flayed Ones (‘insane abilities’)
• Immortals - large (35mm) base; they are redesigned as larger, bulkier and more dynamic (plastic kit)
• Pariahs - overhaul into Lord retinue (second wave)


Troops

• Warriors - no re-cut, possible additional sprue, yellow, orange, red, green rods, possible mark system. (10 per box)
• Scarab Swarms


Fast Attack

• Destroyers - redone, new weapon options (Gauss cannons or Tesla beams interpretation FoD) (plastic kit, 1 per box)
• Wraiths (are nasty, deepstrike, 3-5 per unit.)
• New CC unit ?
• No Jump infantry


Heavy Support
• Monolith (about same costs)
• Necromancer - Resurrection, Warscythe, Gauss smthn... (plastic kit, 1 per box)
• Tomb Spyders - 3 different builds (plastic kit, 1 per box)
• Gauss-Obliterators - long range artillery units.
• Heavy gauss cannon platform with crew (fast, skimmer) (instead of heavy destroyers).
• Pylon ? interpretation FoD

Via MadCowCrazy

Quote:
Necrons
Author : Mat Ward for the bulk of the codex, but two others were involved before him.

Rules
We'll Be Back was still trying to be saved, last he knew.
Will be back is redone (Feel no Pain now)
WBB is basically FNP for most guys. Not FNP exactly
Gauss Weapons are Rending
Many Psychic Powers listed as "Tech Upgrades"
Phase out is reworked
Complicated rules from the codex are getting simplified and a lot of the war gear options are vanishing

Wargear
Not all gauss weapons are rending.
Living metal is changing
The way Res orbs work has been reworked
Necrons will have their magic power guy, tech upgrades instead of psychic powers most likely

HQ
C’tan are gone, and are replaced with powerful named Necron lords and special characters.
One of the Lords makes Immortals troops
Another Special Character has some really nice anti psyker abilities
While the Ctan are themselves out of the codex their influence is still in place.
One of the lords was like 240 points or somewhere around there. He looks like he has potential to be beastly in CC though.

Troops
Warriors
Will come 10 to a box
New options and also other colors of rod (orange and red I think? Orange is not bright orange, but sort of dark, kinda like a beer color almost)
Warriors are not changing, but doesn't preclude a new weapon/option sprue.
Otherwise look the same.

Elite
Immortals
Redone, in plastic? Unsure of the material.
Lots of "Bling"
Bigger than old ones
One of the Special Character ‘Cron lords makes them troops
Will come in boxes of 5, can be in units of up to 10.

Flayed Ones
Redone, unsure of the material.

Pariahs

Fast Attack
Wraiths

Scarab Swarms

Destroyers
-See heavy for combined rumours

New fast attack unit
Look kinda like flayed ones
They have an 18” charge with their special ability
Think jump infantry with special rules
5 per box

Heavy Support
Monolith
Remain expensive

Destroyers/Heavy Destroyers
Redone in plastic.
Like the old hybrid kits, but in plastic with fancier torso’s.
The skimmer body things don’t look much changed.
Option for a lawn mower (lown mower as in a gun that has alot of shots, to mow throw hordes) type weapon too if you want to deal with hordes, 1 per box.

Tomb spider
Getting a remake
Will have several options and be able to fulfil a variety of roles in the army.
Spyders redone in plastic.
1 per box.

New MC/Vehicle
Can throw down some long range hurt but is still underwhelming compared to things like the Manticore 48” range
1 per box

New giant MC
Ranged or Melee options
Wraith Lord feel all around
One of the guns looks similar to the new gun the destroyer guys are getting which works well against hordes.
He has a lot of weapon options
1 per box.

New Blisters:
New metal lord on foot
Has a staff

First resin models in 40k

Via Tabitha:

Quote:
Ok.

Take this with Salt, and don’t believe me if you don’t want to but here goes:

So first things first. There is a lot that can and will change, but this is what I know for now:

New kits done in plastic:
Destroyers/Heavy Destroyers. This will be released as one kit with lots of options. They look like the old hybrid kits, but in plastic with fancier torso’s. The skimmer body things don’t look much changed, actually. But I don’t think that’s a bad thing. With the hefty price drop from their current points cost, expect to be buying a lot of these to deal with your enemy termies and the like, since with the exception of one of the Special Character Lords they are your best option for dealing with 2+ saves, though there is an option for a lawn mower (lown mower as in a gun that has alot of shots, to mow throw hordes) type weapon too if you want to deal with hordes, though considering the other weapon options you have with these guys and the number of other units in the new codex with slaughter hordes better, its sort of a waste. You get 1 per box.

Immortals – These look coolish…kinda. I think I liked the simpler look of the old ones, but if you are a fan of all the “bling” that GW has started throwing on with remakes like the BA and GK, then you will like the new Immortals. I don’t really find that they fit with the Necron look, but time will tell, and maybe they will look better painted. They are also bigger. One of the Special Character ‘Cron lords makes them troops. Will come in boxes of 5, can be in units of up to 10.

Tomb spider is getting a nice remake, haven’t seen the model yet but I hear it looks cool. Like the Destroyers, the rumor is that this will have several options and be able to fulfill a Varity of roles in the army. 1 per box.

New MC/Vehicle type thing that can throw down some long range hurt but is still underwhelming compared to things like the Manticore, and will likely be unpopular. 48” range I believe. It looks really stupid and out of place in the Necron force. 1 per box

New giant MC guy with either ranged or melee options. Has a very Wraith Lord feel all around. One of the guns looks similar (maybe the same?) to the new gun the destroyer guys are getting which works well against hordes. He has a lot of weapon options and looks….ok. I am not a big fan of giants though so maybe it’s me. Defiantly a MC like a wraith lord and not a vehicle like a dreadnaught/sentinel however. I think people will either build lists around 3 of these guys (you can’t take them in squadrons, so they really eat up your HS slots, which honestly surprised me since GW seems to be letting people take walkers in groups of 3 so they can sell more) or won’t take them at all. Still in the age where half the guardsman and space marines in the galaxy seem to run around packing plasma or melta guns, I don’t expect these guys will be that competitive even with their high toughness just because to kit them out with the best weapon options makes them a bit more expensive then they are worth, and giant models tend to attract a lot of fire power. I think I saw something about a way to make them available in elite slots as well as HS slots. Maybe through a special character? 1 per box.

New fast attack unit that finally gives Necron’s some non MC melee options. Look kinda like flayed ones. They have an 18” charge with their special ability. Think jump infantry with special rules. 5 per box


Warriors will come 10 to a box; have some new options and also other colors of rod (orange and red I think? Orange is not bright orange, but sort of dark, kinda like a beer color almost) Otherwise look the same.

Didn’t see a plastic lord, but didn’t hear that there wasn’t one. Still, I can’t really say either way, though it would be nice if they put one out I don’t really have any evidence that this is the case.

I didn’t see or hear anything about an LED kit for the Monolith. I am not saying that something like that isn’t going to happen, but I haven’t heard even the slightest hint of something like that happening, or seen any evidence to suggest it other then what people post on forums like this.


New Blisters:
There is a new metal lord on foot, has a staff. Looks really cool, but I don’t like painting metal, so I don’t know if I will be picking him up.


Rules:
WBB is basically FNP for most guys. Not saying its FNP exactly, but well…it pretty much comes out to being FNP. The way Res orbs work has, obviously, been reworked as well.

Phase out is…well phased out. Not saying the rule is completely gone, but you won’t have to buy a ton of unit X to keep your enemy from just destroying your “Necrons” units and causing your army to get removed.

C’tan are gone, and are replaced with powerful named Necron lords and special characters.

One of the Lords makes Immortals troops, though I am not sure if they are scoring.

Another Special Character has some really nice anti psyker abilities. I don’t think he is a lord, some other sort of Necron maybe? I don’t play Necrons myself, but I didn’t get the impression that he was a boss ‘Cron.

Unlike what people have been saying, not all gauss weapons are rending.

Living metal is changing, but if anything its getting better. Kinda.

A lot of the weird complicated rules from the codex are getting simplified and a lot of the war gear options are vanishing, though many of them will be back in slightly altered form as special abilities or items owned by some of the new special characters.

Necrons will have their magic power guy, but no he isn’t a psyker. I mean he is LIKE a psyker, but is not actually, you know, a psyker. Even if he plays and feels…well you know, just like a psyker.

While the Ctan are themselves out of the codex ( a good thing, since they were way underpowered for gods) look to see their influence still in place.

Over all Necrons are a lot cheaper across the board point wise, though that’s to be expected (GW wants you to buy more little plastic men, and the best way to do this is make it so it takes more of them to fill up an army). Monoliths remain expensive though, and one of the lords was something crazy, like 240 points or somewhere around there. He looks like he has potential to be beastly in CC though.

I didn’t see any rules for a transport for the warriors, though I was really hoping they would get something to bring them into the age of 5th edition mech. I wish I could tell you they had a necrhino or nechimera but I just didn’t see anything like that, and I didn’t hear about anything like that either. They have been giving some interesting new fast attack and CC options, but it looks like, at least to me, that they still won’t be at the power level of BA/SW/GK. Still, they will get a much needed boost from their current state, and should be a lot less confusing to play.

I don’t have a release date, but I am expecting an October release. That’s a guess though.

Again I fully expect at least some of this to change, so take this with all the salt you want, but I thought maybe some folks might want some more rumors, and since no one else seemed to want to put this stuff out, I figured I would. Likewise I am only human and it’s possible I remembered

"La muerte es mi comida, el terror mi bebida" Asdrubal Vect
"Traeme otro juguete, este creo que se me ha roto" Urien Rakarht
"Los muertos han de unirse a nuestras filas para que nosotros no nos unamos a las suyas" Principe Yriel de Iyanden

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10 años 6 meses antes #56679 por Leughin
Respuesta de Leughin sobre el tema Ref:Rumores: Necrones
SABADO DE BOLS desde DAKA DAKA. Versión en Castellano al final del post. DISFRUTAD!!!!!


1) No surprise here, but Necrons are still essentially Tomb Kings in space fluff wise. A shift in fluff is now that all of the higher up necrons are intelligent while the lower level ones are still basically automatons. I guess that's roughly the same as it used to be, but apparently there is more emphasis in the sentience of the higher Necrons now (hence the named Lords).

2) C'Tan are still in the codex...sort of. They have been moved to the Elites section and are now a single unit choice, but with variable upgrade powers you can take.

3) We'll be Back is no longer called that and it is NOT Feel No Pain. Basically it is a 5+ bonus save similar to Feel No Pain, but doesn't get cancelled out by double strength, AP1/2, etc. In addition, this save is made at the END of the phase after morale tests are taken. If the unit is wiped out or is falling back at the end of the phase, then the save cannot be used. So as an opponent, if you manage to wipe the unit out or make them fall back, then you prevent any Necrons from getting back up...unless the unit has something called the 'ever-living' rule, in which case it gets to attempt this save even if the unit is wiped out.

4) Gauss Weaponry does NOT have rending. It retains the 'auto-glance' on a penetration roll of a '6' rule, but apparently otherwise has lost the 'auto-wound' on a roll of a '6' regardless of Toughness that it used to have. The Gauss Cannon is now apparently Assault 2 & AP3 (I'm assuming the Strength is still 6). The Gaus Flux Arc on the Monolith no longer automatically hits every unit within range, instead each one fires separately and can hit four different targets.

5) Phase out is gone.

6) Destroyers now count as jump infantry and there is a new Fast Attack Jetbike unit called Tomb Blades.

7) Immortals are now a Troops choice. Pariahs are gone. Flayed Ones are Elites.

<!-- s8) --><img src="{SMILIES_PATH}/icon_cool.gif" alt="8)" title="Cool" /><!-- s8) --> There are indeed 6 named characters (although I have no more info on them). There is also a Necron Overlord and a bodyguard unit called Crypteks. Crypteks can be split off before the game to lead units of Necrons, very similar to Wolf Guard in the Space Wolves codex. Crypteks can take a bunch of different technology upgrades, so there is kind of a way now to have personalized squad leaders in a Necron army.

9) They army is much more mobile now in general. They have several units of jump troops, and 2 new transport vehicles. 1 transport can carry 15 necrons while another can carry 10. Jump pack units count as 2 models and jetbikes count as 5. The one that holds 10 is able to recover casualties to a unit (although can't take it beyond its starting strength). Necron vehicles besides the monolith are open-topped skimmers. However they have something called 'Quantum shielding' which gives their front &amp; side armor +2 until the vehicle takes its first glance/pen, at which point it loses the shielding. One of these two transports (not sure which one) is apparently a personal transport for the Lord (and his retinue).

10) There are six new vehicles in the codex (including the two transports mentioned above). Two of which seem to be based around this old Jes Goodwin design: http://storage.canalblog.com/29/28/731795/53057637.jpg

11) In general Necrons have a lot more long ranged fire support. There is also a new weapon type called Tesla weapons. These weapons, on a roll of '6' to hit automatically cause two more hits. The biggest version of the Tesla weapons has a chance of hitting all other units close to the target; both friend and foe. One of the new vehicles carries the doomsday cannon: 72&quot; S9 AP1 Heavy 1 large blast. BS4.

12) In the Elites section there is a big new walker. It has a heat ray that that is either a melta or flamer depending on what you want to do. Any unit hit by this vehicle is marked (as in: laser targeted), which means that all other necrons count as being twin-linked for shooting at the marked enemy unit that turn

[size=150:1ilca49n]
Y AHORA EN ESPAÑOL[/size:1ilca49n]


1- El trasfondo de los Necrones variará un poco para darles más personalidad y que se parezcan más a los Reyes Funerarios. Los lideres conservarán su personalidad y a medida que vas bajando en la jerarquía se van volviendo más tontacos (como los Reyes). Habrá más enfasis en la personalidad de los señores.

2- Los C'Tan siguen en el codex, pero ahora en una versión reducida y como unidad de élite (no CG). Supongo que será algo así como &quot;heraldo del portador&quot; etc...

3- Autoreparación cambia, pero no será &quot;No Hay Dolor&quot;. SErá una tirada de 5+ adicional que realizas por cada necron caído al final de la fase. No se anula por nada (ni armas de energía, ni muerte instantanea, ni FP baja, ni na de na de na). Sólo se anula si la unidad está huyendo o ha sido completamente eliminada. Habrá un lider de unidad llamado &quot;Siempre Vivo&quot;. Este tío puede tirar la 5+ en cualquier caso. Si consigue superar la tirada cuando su unidad ha sido destruida, entonces contará como que la unidad no ha sido destruida y todos podrán tirar la 5+. Obviamente, si fallas la tirada, la mini se va al carajo. (OJITO, es al final de cada fase, es decir, si les disparas y luego les cargas, chequean dos veces).

4- Las armas Gauss no son acerdas y conservan todas sus reglas con respecto a los 6s contra vehiculos, pero no contra miniaturas. El cañon gauss pasa a ser asalto 2 y FP3. El látigo de partículas del monolito deja de disparar a todo dentro de X distancia. En lugar de eso, puede disparar a 4 objetivos diferentes (o al mismo 4 veces) con un perfil que se desconoce (probablemente, que hará varios disparos).


5 - Ya no se piran si matas a muchos necrones :D

6- Los destructores ahora son infantería retropropulsada, pero existe una nueva unidad de ataque rápido que si serán motocicletas retropropulsadas. Su nombre Cuchillas Funerarias (o algo por el estilo)

7 - Inmortales son línea, desolladores élite y los parias no existen... (no me lo creo)

8- Habrán 6 personajes (lideres con nombre). Uno de ellos poseerá una unidad de guardia personal única super personalizable que podrá dividirse para liderar unidades de necrones (igualitos que la guardia del lobo). Se llamarán Criptecks. (los nuevos parias????)

9- El ejército será mucho más movil. Tendrá muchas unidades retropropulsadas y dos transportes. Uno de ellos podrá llevar 15 necrones a bordo y el otro 10. El de 10 puede &quot;recuperar heridas perdidas de unidades&quot; (ostras! el medivac de los terran!!!!!). Ambos serán descubiertos gravitatorios pero puede que tengan un &quot;escudo cuántico&quot;. Este escudo le da +2 al blindaje frontal y lateral hasta que sufran su primera impacto interno/superficial, momento en el que lo pierden. Uno de los dos sólo lo podrá tener un Lider Necrón (y su escolta).

10 - Habrán 6 nuevos vehiculos en total. Uno de ellos podría parecerse a esto: http://storage.canalblog.com/29/28/731795/53057637.jpg

11 - Tendrán más fuego a larga distancia. Tendrán un nuevo tipo de arma llamadas &quot;armas teslas&quot; (GRIMNE!!!! LOS NOD VIENEN A POR NOSOTROS!!!!!). Parece ser que cada 6 para impactar genera dos impactos adicionales... (LOL!!!). La versión mega pesada de este tipo de armas tiene la posibilidad de impactar no sólo a la unidad objetivo si no a unidades cercanas (amigas o enemigas). Una de las armas nuevas es llevada por uno de los vehiculos y se llama &quot;Cañón del Juicio Final: 180cm. F9 FP1 Area Grande / HP4&quot;

12 - En la sección de élites hay un nuevo caminante con un rayo de calor que puede hacer de arma de fusión o lanzallamas (tu elijes cada turno). Cada unidad impactada por este vehiculo es marcada lo que hará que el resto de necrones cuenten como si tuvieran sus armas acopladas contra dicho objetivo.

"La muerte es mi comida, el terror mi bebida" Asdrubal Vect
"Traeme otro juguete, este creo que se me ha roto" Urien Rakarht
"Los muertos han de unirse a nuestras filas para que nosotros no nos unamos a las suyas" Principe Yriel de Iyanden

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10 años 6 meses antes #56756 por Leughin
Respuesta de Leughin sobre el tema Ref:Rumores: Necrones
Bueno, se nota que no quedan jugadores necrones apasionados por el foro XDDD

Aún así, yo sigo de cabezota.

SEguimos con más rumores:

13) Los guerreros necrones pasan a tener armadura a 4+, pero antes de que nadie llore, pasan de valer 18 puntos a 12... (1 punto de armadura y un punto de resurrección por 6 puntos menos, es un buen trato).

14) Los inmortales pierden su R5. Pasan a tener R4 pero ven rebajado su coste a 17 puntos, lo que supone una rebaja de 11 puntos frente a su coste actual...

15) Todas las unidades del codex tienen autoreparación. Es decir, todas las unidades (incluso los escarabajos) tienen esa 5+ que les permite revivir.

16) Los Cryptecks (y los señores) se pueden equipar con el orbe de resurrección. Este mejora la resurrección de la unidad en la que se encuentren de 5+ a 4+. No sé sabe si podrá afectar también a unidades cercanas.

17) Parece ser que los C'Tan han muerto. Alguien los ha matado, presumiblemente, los propios necrones (rebelión de los líderes???). En fin, lo que queda ahora son reminiscensias de su poder sometidas bajo el yugo de los líderes necrones. Son criatura monstruosa y pueden tener muchas habilidades (muchas de las cuales se parecen a los poderes de los caballeros grises, trastear con el despliegue rápido enemigo, mejorar el despliegue necron, hacer que el terreno se considere peligroso y dificil para el enemigo etc...). no se sabe si habrán varias versiones (una por C'tan) o será personalizable (tu le compras las habilidades). Pueden haber tres por ejército.

18) Algunos de sus vehiculso serán aeronaes que podrán volar a velocidad de crucero y disparar todas sus armas.

19) Todo el ejército tendrá L10 pero sólo algunas unidades serán inmunes a moral (arañas, escarabajos y... ¿espectros?)

20) Los escarabajos son una brutalidad. Baratos y con resurreción. Mueven como las bestias (pies ligeros y cargan 30). Si hieren a una miniatura no vehiculo pero no la matan (porque supere su salvación, por ejemplo) dicha miniatura pierde un punto de armmadura para el resto de la batalla. COn los vehiculos hacen algo parecido. Cuando impactan, tiras un dado. Con un 4+ reduces el blindaje del vehiculo en 1 punto por TODOS sus lados. Si un vehiculo ve reducido alguno de sus blindajes a 0, es destruido automáticamente... (yo supongo que sólo afectará una vez por unidad de escarabajos y turno).

21) Hay dos unidades nuevas. Una parece ser bastante buena disparando. Puede entrar por despliegue rápido de forma normal o hacerlo inmediatamente cuando una unidad enemiga entre desde la reserva. Parece ser que podrá elegir una unidad enemiga para tener bonificadores a hacerle daño durante toda la partida. Además, habrá una unidad nueva retropropulsada con un disparo de muy corto alcance y bastante capacidad de cuerpo a cuerpo (se dice algo de F5 R5 S3+).

22) Ataque rápido tendrá cuatro opciones: Espectro, Destructor, Escarabajos y Tomb Blades (motos retropropulsadas).


Pues ala, a ver si aparecen los necrones.

"La muerte es mi comida, el terror mi bebida" Asdrubal Vect
"Traeme otro juguete, este creo que se me ha roto" Urien Rakarht
"Los muertos han de unirse a nuestras filas para que nosotros no nos unamos a las suyas" Principe Yriel de Iyanden

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10 años 6 meses antes #56765 por Anfalas
Respuesta de Anfalas sobre el tema Ref:Rumores: Necrones
Leughin escribió:

Bueno, se nota que no quedan jugadores necrones apasionados por el foro XDDD


El problema, con estos últimos rumores, es que yo ya no veo el ejército que me cautivó hace 8 años... Estoy viendo un ejército completamente distinto... Y no sólo a nivel de reglas, sino también a nivel de trasfondo... Se cargan prácticamente todos los conceptos por los que comencé necrones.

Vamos, que yo no veo mi ejército, veo otro distinto y si se llegasen a cumplir, para mí el ejército necrón habría muerto, éste sería uno nuevo, por lo cuál me tendría que plantear muy seriamente meterlos en su tumba de éxtasis indefinidamente...

[img:rl5ziuli]http&#58;//img236&#46;imageshack&#46;us/img236/3824/necronesje1&#46;jpg[/img:rl5ziuli]
<!-- m --><a class="postlink" href=" kaelis.elbruto.es/ "> kaelis.elbruto.es/

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10 años 6 meses antes #56766 por Grimne
Respuesta de Grimne sobre el tema Ref:Rumores: Necrones
Calma Anfalas, está por ver cuanto de todo ésto será verdad. Sobre todo en el transfondo, a veces se filtran reglas de Códex sin salir pero no mucho transfondo. Y por cierto, me ha hecho gracia lo siguiente:

Anfalas escribió sin darse cuenta:

...el ejército necrón habría muerto...


Pues sí, concretamente desde que dejaron de ser Necrontyr para ser autómatas sin vida. ;)

[img:3ppbkf6b]http&#58;//img33&#46;imageshack&#46;us/img33/6517/firma2joy&#46;jpg[/img:3ppbkf6b]

Por favor, Identificarse o Crear cuenta para unirse a la conversación.

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