Rumores Tiránidos!

14 años 4 meses antes #43697 por Iyanna
Respuesta de Iyanna sobre el tema Ref:Rumores Tiránidos!
Personalmente, si los rumores que he leído son ciertos y la regla de sinapsis es sencillamante "Los Tiránidos nunca chequean nada de moral" obtendremos que una treintena de Hormas puede comerse a una táctica de marines al no caer por coraje.

Por otro lado y tal y como dijo Garrapatomán, busca las unidades que antes no vendían. Esas serán las tochas en esta edición, y al revés. Y las nuevas también molarán puñado.

Siguiendo esta lógica:

- Gárgolas, Mantífex, Biovoros, Gantes y Hormas del viejo molarán puñado

- Las nuevas también


Y un último aviso: no ccaigamos de nuevo en el viejo truco de 'este bicho mola pùñado' y luego resulta que vale 600 puntos él sólo...

[url=http://img140.imageshack.us/i/mynameisiyanna.png/:15vblpdf][img:15vblpdf]http://img140.imageshack.us/img140/3187/mynameisiyanna.png[/img:15vblpdf][/url:15vblpdf]

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14 años 4 meses antes #43700 por Leughin
Respuesta de Leughin sobre el tema Ref:Rumores Tiránidos!
Bueno, si y no XDDDD

Yo me voy a partir cuando vea... no sé... Gantes disparando a Land Raiders porque la sinapsis no llega. Al menos antes se agazapaban y seguían disparando a lo que tu les dijeras XDDD

"La muerte es mi comida, el terror mi bebida" Asdrubal Vect
"Traeme otro juguete, este creo que se me ha roto" Urien Rakarht
"Los muertos han de unirse a nuestras filas para que nosotros no nos unamos a las suyas" Principe Yriel de Iyanden

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14 años 4 meses antes #43704 por Grimne
Respuesta de Grimne sobre el tema Ref:Rumores Tiránidos!
Como siempre, la solución del otro bando será sencilla, o al menos simple:

"BLAM BLAM DAKKA DAKKA DAKKA FREEEM"

Y también ir a por la Sinapsis, por supuesto.

[img:3ppbkf6b]http://img33.imageshack.us/img33/6517/firma2joy.jpg[/img:3ppbkf6b]

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14 años 4 meses antes #43705 por Peñaticus
Respuesta de Peñaticus sobre el tema Ref:Rumores Tiránidos!
RELEASE TIME: 16TH JAN 2010
CODEX COVER http://i735.photobucket.com/albums/ww35 ... overXL.jpg (from GW's site)
http://i735.photobucket.com/albums/ww35 ... igshot.jpg (from Warseer, bigger shot)
cover art breakdown - page21 by Eidre

GENERAL INFO: 4 new species
Hive Guard
Venomthrope
Pyrovore
Trygon (by Scryer in the Darkness, Warseer)

Codex will have 96 pages
Codex written by Robin Cruddace (author of Guard dex)
Return of special characters (but they're like not meant to be special - they're just survivors of a big war and then mutated) (Phill Kelly @GD Germ)

New Battleforce, £60
Content:
3 Warriors
3 Ripper Swarms
8 Genestealers
16 Gaunts
16 Hormagaunts
Pic of box' back (DragonPup, WarSeer)
http://i735.photobucket.com/albums/ww35 ... /NewBF.jpg

Hive Fleets painting scheme got re-touch - all weapons got different colour
Leviathan - red weapons
Kraken - green weapons
Behemoth - black weapons


MODELS:
New background for Tyranid kits
http://i735.photobucket.com/albums/ww35 ... errain.jpg
http://i735.photobucket.com/albums/ww35 ... ain2-1.jpg


Tyranid future releases (Scryer in the Darkness, WarSeer)
Hiveguard (1 model)<metal blister> £12.00 / US$20.00 / C$24.00 / 17,50€ / Oz$33.00
Venomthrope (1 model)<metal blister> £12.00 / US$20.00 / C$24.00 / 17,50€ / Oz$33.00
Pyrovore (1 model)<metal box> £20.00 / US$33.00 / C$39.50 / 26,00€ / Oz$55.00
Spore mines (10 models)<metal blister> £10.00 / US$16.50 / C$19.75 / 13,00€ / Oz$28.00
Raveners (3 models)<plastic box> £27.00 / US$44.50 / C$53.50 / 35,00€ / Oz$74.00
Battleforce (46 plastic models)<plastic box> £60.00 / US$105.00 / C$130.00 / 85,00€ / Oz$165.00
Gargoyles (10 plastic models)<plastic box> £18.00 / US$29.00 / C$34.75 / 22,75€ / Oz$48.00
Trygon (1 plastic model)<plastic box> £30.00 / US$49.50 / C$59.50 / 39,00€ / Oz$83.00
Hormogaunts (12 plastic models)<plastic box> £15.00 / US$24.75 / C$29.75 / 19,50€ / Oz$41.00
Termagants (12 plastic models)<plastic box> £15.00 / US$24.75 / C$29.75 / 19,50€ / Oz$41.00

ARMY WIDE SPECIAL RULES
SYNAPSE
- Mostly the same, removal of Eternal Warrior
- Instinctive behaviour:
Split into 2 classes:
Lurkers – move to cover and shoot nearest enemy
Hunters – get Rage USR
- Tyranids don’t get axtra attack for having two CCW


BIOMORPHS
- Adrenal glands – furious charge USR, ALL units may buy these
- Chittin – Armour saves raging from 6+ to 2+
- Flesh Hooks – Weapon, 6” S5 Ap- Assault 2
- Injector (new biomorph) – to wound roll of 6 causes loss of all Wounds
- Regeneration – At the start of each turn model recovers a wound on a roll of 6
- Spore launcher - Frag granades
- Toxic blood - When this model loses a wound in melee the model that caused the wound must stand an I check or lose a wound with no AS allowed, tanks are hit on 4+ with a glancing hit
- Toxic miasma - All enemy units in CC range with this model must take a T check or lose one wound with normal Save
- Toxin sacs – poison USR, ALL units may buy these
- Wings – Jump Packs


CCW WEAPONS
Bonesword – Instant Death on failed Ld test
Pair of Boneswords – test is made on 3d6
Crushing Claws - +D3 Attacks at I 1
Lash Whip - All enemy units in CC wit this model have I 1
Scything Talons – rerolls of 1s to Hit
Pair of Scything Talons – rerolls of all to Hit
Rending Claws – Rending USR


RANGED WEAPONS

Barbed Strangler:
24" S 4 AP 6 Assault 1 Large Blast

Stranglethorn Cannon:
36" S 6 AP 4 Assault 1 Large Blast

Venom Cannon:
36" S 6 AP 4 Assault 1 Blast
-1 on a tank damage table

Heavy Venom Cannon:
48" S 9 AP 4 Assault 1 Blast
-1 on a tank damage table

Fleshborers:
18" S 4 AP 5 Assault 1

Spinefists:
18" S 4 AP 5 Assault X, twin linked

Sting blaster:
12" S 5 AP - Assault 1

Spike blaster
18” S5 AP 5 Assault 4

Deathspitter
18" S5 Ap5 Assault 3

Someother weirs sounding weapon(Devourers most likely)
18” S 3 AP 6 Assault 2


Texorin Bugs:
3 fire modes, may be fired additionally to all other weapons
Template S * AP - Assault 1, allways wounds on 2+ against non Tanks
Template S 5 AP 5 Assault 1
Template S 3 AP 6 Assault 1, rending

Death Blaster
18” S5 Ap5 Explosive


HQ
HIVE TYRANT, TYRANID WARRIORS and TRYGON PRIME have 'The Shadow in the Warp' for free.
The Shadow in the Warp - 12" range, Psychic tests are made on 3d6, Perils of the Warp on double 1 or 6

HIVE TYRANT
- WS8, I6, rest the same, Type: MC higher point cost
- Comes with Talons, Bonesword and Lash Whip
can be armed with almost every biomorph and weapon
- Comes with 2 psychic weapons for free:
Mental scream: all enemy units within 18" have to pass Ld check. If they fail, they suffer the difference between the roll and their Ld as casulties with no armour saves allowed.
Leech Essence: Range 18”, unit receives D3 S 3 hits no AS, Tyrant regains one wound for every lost wound caused this way
Warp Scream: Range 12” enemy units WS and BS is reduced to 1 for 1 round
Dominate: Hive tyrant's synapse range is 18” for one round
- May buy any number of these abilities for some points:
Unspeakable Horror: Units wishing to charge or shoot at the hive must pass an LD check or........ well not shoot/attack
Vicious mind: A single Troop unit may flank and you get +1 to all reserve rolls
Ancient enemy: All Tyranid units within 6 have Preferred Enemy USR
- wings costs same as vanila Predator

TYRANT GUARD
- same stats, costs around vanila Predator
- gain Furious Charge and Rage if the Hive Tyrant they are guarding is killed

ALPHA WARRIOR
- WS6 BS4 T5 , Type: Inf costs same as 4th bare Tyrant
- made using Warriors and Raveners kits
- Synapse creature and Shadow in the warp standard
- may buy almost everything except the REALY heavy stuff
- Alpha’s WS and BS can be used by unit he joins


TERVIGON
WS3 BS3 S6 T6 W4 I1 A3 LD10 Sv2+ Type: MC, costs less than Venerable Dread
– made by combining the Carnifex and Trygon kits
- may spawn 3D6 termagants per movement phase which may be activated as normal, but on a double he can no longer spawn anything from now on
- Spike blaster 18" S5 Ap5 Assault 4
- Termagants within 6 may use his LD and gain Counter-Attack USR nad Poison (if Tervigon also have these)
- If he dies, Gaunts near him suffer heavy losses.
- Has Dominate psi power (18” Synapse) and may exchange it for:
The catalyst: a unit within 12 gains Feel No Pain USR
The force: unit within 12 may run/fleet AND shoot


ELITES
LICTORS
- 3 Wounds Lower point cost
- Comes in broods of 1-3
- No more 0-1 choice
- Fixing to their deployment rules
Deployment like IG's Marbo, no scatter, may shoot after Deep Strike, may not assault
- +1 to reserve rolls
- units Deep Striking within 6" does not scatter


ZOANTHROPE
- 3 Wounds, Sv5+/3+
- No more 0-1 choice
- Shadow in the Warp standard
- 2 psychic power:
Warp Lightning 24" S6 AP3 Assault 1 blast
Warp Lance 18" S10 AP2 Assault 1 lance, Psychic test required


VENOMTHROPE
Pic: http://i735.photobucket.com/albums/ww35 ... 73x627.jpg
- Zoanthrope profile, 3 Wounds, Type: Inf costs bit more than vanila Land Speeder
- Poisoned attack 2+
- Armed with Lash Whips and Toxic Miasma
- Grants 5+ cover save and defensive granades to any unit with model within 6"


HIVEGUARD
Pic: http://i735.photobucket.com/albums/ww35 ... 45x319.jpg
http://i735.photobucket.com/albums/ww35 ... 73x627.jpg
- WS4 BS4 S5 T6 W2 I2 A3 LD7 Sv4+ Type: Infantry, costs the same as a vanila Land Speeder
- Broods of 1-3
- Impaler Cannon, does not require LOS 24” S8 Ap4 Assault 2
- Possible bio-weapons options


PYROVORE
Pic: http://i735.photobucket.com/albums/ww35 ... 73x627.jpg
- Biovore stats with 3 Wounds, S5
- Pyro Acid Spray, template S6 Ap4, shot like IG's Hellhound
- 1 attack at I1 ignoring Armour Saves
- After loosing last Wound Pyrovore explodes on a roll of 4+ on a D6. Units within D6 inches suffer a hit S3 ap -


YMGARL STEALERS
- Broods of 5-10
- Genestealers which can add +1 to their S, T or A at the beginning of their turn
- "Hibernation": note one piece of terrain. When the Genestealers become available, they are placed in this piece of terrain. They may move, shoot and charge. If enemy is in the same terain, Stealers are destroyed
- No option of Broodlord

TROOPS
HORMAGAUNTS
- WS3, S3, I5, 2 Attacks, Ld 6, Type: Inf Same cost as 4th ed Termagant
- Broods of 10-30
- No longer Beasts
- May be given toxin sacs and adrenal glands
- Fleet on 3d6, picking highest

TERMAGANTS
- Same cost as 4th ed Spinegaunt
- have two individual weapons
Toxic stinger: 18" S 3 AP 6 Assault 1
Grappling choker: R Flaming S 2 AP - Assault 1, wounds against S not T
- every unit allows one Tervigon to be played as Troop
- Spinegaunts higher in costs than 4th ed
- Devourer for 4th Spinegaunt cost

GENESTEALERS
- Same profile, cheaper than Grey Hunters
- less biomorphs
- Broodlords as upgrade characters
- Infiltrators, Fleet

BROODLORD
- Same profile, cheaper
- Upgrade character for Genestealers broods
- No more 0-1 restriction
- 2 Psychic powers:
one that makes genestealers count as having frag granades
Hypnotise ,- both players roll D6 and add their LD. If your's higher, the enemy may not attack

WARRIORS
- WS5, 3 Wounds, 4+ Save, costs around 2 Grey Hunters
- Synapse
- Have access to ALL CCWs
- Can't take two Ranged weapons
- No more Leaping option
- Comes with Scything talons and Devourers

RIPPERS
- may deep strike
- when they fail instinctive behaviour they eat each other (one wound per point failed)
- not very expensive


FAST ATTACK
RAVENERS
pic: http://i735.photobucket.com/albums/ww35 ... 73x627.jpg
Sprues: http://i735.photobucket.com/albums/ww35 ... 73x627.jpg
http://i735.photobucket.com/albums/ww35 ... 73x627.jpg
- WS5, 3 Wounds, 4 Attacks Type: Beast
- Options for thorax weapons


GARGOYLES
Pic: http://i735.photobucket.com/albums/ww35 ... 73x627.jpg
Sprues: http://i735.photobucket.com/albums/ww35 ... 73x627.jpg
http://i735.photobucket.com/albums/ww35 ... 73x627.jpg
http://i735.photobucket.com/albums/ww35 ... 73x627.jpg
- Old profile, 1/2 current points cost
- Poisoned attack - each 6 To Hit causes wound (normal Save apply)
- Comes with Fleshborers
- No more Fleet


HARPY
WS3 BS4 S6 T5 W4 I5 A3 LD7 Sv4+ Type: MC
- Flying MC
- Twin-linked Stranglethorn Cannon:
36" S 6 AP 4 Assault 1 Large Blast
- every unit he charges gains -1 I
- may shoot 3 spore mine on a unit he flys over (with all Spore Mines rules)


SPORE MINES
- broods of 3-6
- see: Biovore

WINGED TYRANID WARRIORS
- Less than half the cost of wings for warriors in the 4th ed codex.
- No options for medium guns

WINGED RIPPER SWARMS


HEAVY SUPPORT
TRYGON/MAWLOC
PICS: http://i735.photobucket.com/albums/ww35 ... 73x627.jpg
Trygon http://i735.photobucket.com/albums/ww35 ... 73x627.jpg
Mawloc http://i735.photobucket.com/albums/ww35 ... 73x627.jpg

SIZE COMP: http://i735.photobucket.com/albums/ww35 ... rygonS.jpg
http://i735.photobucket.com/albums/ww35 ... awlocS.jpg

SPRUE PICS: http://i735.photobucket.com/albums/ww35 ... 73x627.jpg
http://i735.photobucket.com/albums/ww35 ... 73x627.jpg

Trygon/Mawloc data sheets for Apocalypse in WD February

TRYGON
WS6 BS4 S6 T6 W6 I4 A6 LD8 Sv3+ Type: MC, costs around 4 Land Speeders
- Fleet ilke Hormagaunts(ie 3d6, pick highest)
- may deep strike and leaves behind a tunnel through which other units may deep strike in subsequent turns
- may NOT charge the turn he deep strikes
- Bio electric field 12" S 6 AP - Assault 6
- may be upgraded to Trygon Alpha

TRYGON ALPHA
- costs around 5 Land Speeders
- basicaly a Trygon with Synapse, Shadow in the Warp and Ld10
- Bio electric field 18" S6 Ap- Assault 12


MAWLOC
WS3 BS0 S6 T6 W6 I4 A3 LD9 Sv3+ Type: MC , costs around 5 Rhinos
- may deep strike, if he appears under a unit he places a large template there which has S 6 AP 2 , remaining models are moved aside and Mawloc is placed there (not in CC)
- Hit and Run and Fleet USR
- may dig himself in again if he is not in CC in your movement to automatically reappears in your next movement phase


TYRANOFEX
WS3 BS3 S6 T6 W6 I1 A3 LD10 Sv2+ Type: MC costs same as LandRaider
- has Texorin Bugs and ONE of the 3 following weapons :
48" S10 AP4 Assault 2
36" S4 AP5 Assault 20
Template S5 AP4 Assault 1, is shot like the inferno cannon of the imperial hellhound

CARNIFEX
WS3 BS3 S9 T6 W4 I1 A4 LD6 Sv3+ Type: MC
- broods of 1-3
- comes with 2x Talons
- cannot boost Initiative, cannot go above 3+Sv
- Bulldozer: when charging increase Initiative by 2.
- If purchase adrenaline, grants I4 and S10
- pretty expensive
- may buy every Weapon
- comes with Bioplasma 12" S7 Ap2 Assault 1 blast

BIOVORE
Codex entry: http://i735.photobucket.com/albums/ww35 ... _zuber.jpg
WS3 BS3 S4 T4 W2
SPORE MINES
Pic: http://i735.photobucket.com/albums/ww35 ... tzpack.jpg

DEDICATED TRANSPORT
MYCETIC SPORE
WS2 BS2 S6 T4 W3 I1 A2 LD4 Sv5+ , costs same as Razorback
- can be taken by lots of units
- transports 1 MC or up to 20 Infantry
- Deep Strike. Transported unit disembarks immediately.
- Completely immobile. Can't move, run, assault, regroup or pursue.
- 6" S6 Ap - Assault 6 shooting attack
- Armed with Lash Whips


SPECIAL CHARACTERS

SWARMLORD
- HQ
- Hive Tyrant character
- WS9
- Armed with 2 Boneswords, costs more than a LR.
- Invulnerable saves passed against Wounds from him have to be rerolled
- Whirl of blades: has a 4+ Invulnerable save in CC
- He may buff one unit within 18 inches with Preferred Enemy, Furious Charge or two other special abilities.

THE TERROR OF MANTRAX
- HQ
- Gargoyle character
- A hit and run monster with wings.
- Each enemy unit outflanking may suffer casualties: your opponent names one model within the unit, it has to pass a Toughness test. If it fails it is killed and the Tyranid player gets D6 Ripper Swarms. He may do the same to victims he kills in close combat.
- Has The Shadow in the Warp standard

DEATH LEAPER
- Elite
- Lictor character
- WS9, I7, Rending on a 5+
- Has ability to disappear

OLD ONE EYE
- Heavy Support
- Carnifex character
- Regenerates on 5+
- has a small temper problem which lets him re-roll to hits and sometimes go berserk
- units within 12 may use his LD

THE DOOM OF MALANTAI
- Elite
- Zoanthrope character
- Psychic shooting attack with S=it's wounds, large balst, after shooting it suffers D3 wounds, no Saves allowed
- May leech up to 10 wounds, and the strength of its psychic attack increases to the number of wounds it has left
- Has The Shadow in the Warp standard

RED TERROR
NOT in the codex but mentioned in the fluff

sacado de aqui:
http://www.terrasomnia.com/40000/viewto ... 200#236200

Lo siento pero no me apetece traducir ahora, es muuuuy tarde :) pero son rumores jugosos.

¡Que el ojo que todo lo ve sepa! ¡Contadselo!
Los torneos de norte&ntilde;os no andan buscando patrocinador. Somos independientes porque jugamos para divertirnos. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> <!-- s:) --><img...

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14 años 4 meses antes #43707 por Belo
Respuesta de Belo sobre el tema Ref:Rumores Tiránidos!
Una duda de jugador que no se estrenó contra tiranidos en éste tiempo.

¿Como era hasta ahora lo de la sinapsis? Es que varias veces os he oido lo de matar la sinapsis o eso y no se que es exactamente. :blush:

[i:2r3ri36n]La guerra no consiste en que mueras por tu bandera, consiste en hacer que tus enemigos mueran por la suya.[/i:2r3ri36n]
[img:2r3ri36n]http&#58;//img214&#46;imageshack&#46;us/img214/6268/24myf5jjpg&#46;gif[/img:2r3ri36n]

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14 años 4 meses antes #43708 por Zman
Respuesta de Zman sobre el tema Ref:Rumores Tiránidos!
Bueno, la inmensa mayoria de estos bichos no tienen el equivalente a granadas de fragmentacion ahora. Para variar los genesleaters de linea si que tendran si llevan a un lider de la progenie, aunque ahora no sera tan basto como lo era en el actual codex (armas de energia y 2d6 vs vehiculos si mal no recuerdo).

De todos modos, me he fijado que estos bichos la inmenta mayoria de los bichos que no sean peques, tienen un chorron de heridas. Madre mia, que ultra necesario veo yo petar las cosas a muerte instantanea ahora...

[img:rl5ziuli]http&#58;//img144&#46;imageshack&#46;us/img144/6399/firmazii6&#46;jpg[/img:rl5ziuli]

[img:rl5ziuli]http&#58;//img503&#46;imageshack&#46;us/img503/4360/firmagkoc3&#46;gif[/img:rl5ziuli]

[img:rl5ziuli]http&#58;//img207&#46;imageshack&#46;us/img207/3267/firmabloodravenum8&#46;jpg[/img:rl5ziuli]

<!-- m --><a class="postlink"...

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