Nuevos Rumores 8a Edición

14 años 1 semana antes #47341 por Arkandas
Respuesta de Arkandas sobre el tema Ref:Nuevos Rumores 8a Edición
A mi tambien me parece algo raro, pero si te pones a pensarlo un poco, comercialmente no está mal del todo, que la mayoría de la gente no creo que tenga al menos cada una de las opciones de los libros, sobre todo pensando en cosas como Orcos y Goblins con toda esa cantidad de tipos de tropa y todas esas cosas grandes gordas y peludas de las que se pueden llevar TAN pocas...
Al final se me está pegando el gusanillo del Fantasy, mira que la última edición ni la toqué. Me causa una buena sensación esta edición, a ver si no decepciona... Pufff y debo tener unos 150 enanos sin pintar por ahí...

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14 años 1 semana antes #47441 por Grimne
Respuesta de Grimne sobre el tema Ref:Nuevos Rumores 8a Edición
A ver, tienen en Bell of lost Souls un recopilatorio de los últimos y actualizados rumores. Resultan interesantes, pero el que me gusta más a botepronto es el de disparar en dos filas. Me estaba dando cuenta que las unidades de disparo obligatorias 10+ eran un problema para desplegar en una colina o en una sóla fila, y con ésto se acaba el problema. Aunque no me extrañaría que a cambio se pierda el "Aguantar y disparar", porque si no los tiroteos se pueden salir de madre muy rápido.

BELL OF LOST SOULS escribió:

More reliable rumours

[*]Army construction is moving back to percentages.
[*]Strength in Depth/ Stepping up (models may fight in 2 ranks)
[*]Crush attack for larger creatures
[*]40mm models moving to 3 model-wide ranks.
[*]Multiple objective driven scenarios in the rulebook
[*]All non-english rulebooks are moving to inches.
[*]Power dice aren’t generated by the number of spellcasters. The pool is decided by 2D6. Magic users add their magic level to the score rolled. All Wizards have a chance to generate more power dice.
[*]All missile units fire in two ranks (not just High Elves). Missile units will not gain a rank when shooting from hills.
[*]Autobreaking from fear or terror is gone.
[*]Combats are strictly decided in initiative order.

Warhammer 8th Ed Rulebook to be released July 10th
500+ pages (probably 528)
Possibly going to get the pdf erratas for all armies on July 6th

There will be a "General's" Edition as well as a "Gunner's" Edition: Both are the basic rulebook along with multiple different gimmicks, as golden templates, dice, angulometer, combat-resolution-calculator, markers and more. "General's Edition" is supported with a white linnen bag with two silver coins attached to it, so if you fall in battle, they may put them on your eyes...

Other rumours (and description of above)

These are all listed in no particular order.

ARMY SELECTION

[*]Army construction is moving back to percentages.
This is looking more like 25% max characters, 25% min core, 25% max special and 25% max rare (anonymous source, but trustworthy ) The 25% characters includes mounts.

Edit. Just as I thought this part was looking certain, there have been some rumours/ sources saying 25% max characters, 25% min core, 50% max special and 15% max rare. I will edit one out as it become clear.

[*]Categories for core/special/rare are remaining.
[*]There *may* be something to prevent spamming...
[*]There will be a system wide errata to clear up issues for each army.

MAGIC

NOTE: The magic rumours nobody seems to agree on, so rather than try and find what exactly the truth is I will just put here most of the theories


Edit: I've sorted out the ones that seem more likely, based on the info from an anonymous (trustworthy) source:

[*]Power dice aren’t generated by the number of spellcasters. The pool is decided by 2D6. Magic users add their magic level to the score rolled. All Wizards have a chance to generate more power dice. - Avian
(edit: This could be 1 PD for lvl 1/2 and 2 PD for lvl 3/4).
Example: 2D6 roll gives you 3 and 6. You have 1 level 2 and 1 level 4. Power dice =9+1+2 = 12

[*]Giving irresistible force a downside
[*]Double 6 = a miscast
[*]Making miscasts much more devastating.
[*]Something rumoured is carrying over power dice, but holding too many could lead to a ‘magic backlash’. Wizard will recieve wounds or hits if he didn't use the excess power-dice (than originally allocated) at end of the turn.
[*]All the book Lores will have more supportive spells than they have now, and will all be getting a major overhaul. Each lore to get a mega spell.
[*]Spells can be chosen, not rolled for.

And the other rumours:

[*]There's no limit to the number of dice used to cast a spell, by any level of caster.
[*]If a wizard fails to cast (not counting dispels) twice in a row he miscasts
[*]Dispel scroll only adding dispel dice (+2 dice to the dispel dice pool once per game). (edit - possibly speculation)
[*]Dispel attempts to be made by specific wizards (presumable your casting level is beneficial for dispelling spells)
[*]A higher chance of miscast with multiple casters.
[*]If a wizard fail to cast a spell he can't cast other spells in the same phase.

COMBAT

NOTE: Trying to nail down what the facts are here is very hard. Some of this is only my understanding of what has been discussed.

Fighting in 2 ranks

[*]Units fight in 2 ranks all the time, with their full quota of attacks, and with any special rules they have.
[*]Spears may be +1 rank as normal.
[*]Spearelves may fight with an additional rank as normal (citzen levy).
[*]Cavalry still only fight in 1 rank.
[*]This is the same regardless of which side they are attacked on.

Stepping up. – Harry/ Avian / other people

[*]Casualties are strictly removed from the back.
Horde - Still no closer to nailing this one down

Fight in 3 ranks if 10+ wide (4 with spears). - Avian.
OR
Some benefit to fighting in large units, may automatically become stubborn beyond a certain unit size. – Harry - (edit) seemingly confirmed from another source).

Another edit: Seems this Horde rule may work like this:
If the unit is 10+ wide and 5 ranks deep (50+ models) the front 2 ranks may all fight, regardless of whether they are in base contact.

[*]Now it would explain how people have got up to 5 ranks in combat (2 front, Spears = 3, Citizen levy = 4, Horde = 5). At this stage just another rumour, but a little closer perhaps to the truth.

Rank bonuses

[*]Unchanged apparently.
One Save to ruin them all!

[*]Models will only ever get one save (be it ward, mundane or magical armour). No word yet on whether regeneration is included. From Alessio himself!
40mm models

[*]40mm models moving to 3 model-wide ranks. Ogre sized models are officially being put into their own size category (finally).
Crush them!

[*]Additional stomp/crush attacks for big infantry (ogres, trolls, etc) to represent them trampling lesser races underfoot. Bigger bonus for large creatures like giants. These are not impact hits. (edit: these could be overrun hits)
Armour Save Modifiers

[*]Fewer armour save modifiers
Striking in Initiative order

[*]Combat will always strictly be resolved in initiative order (confirmed). Chargers do not get a bonus apparently
Chariots

[*]S7 autokill is gone. (edit: possibly not speculation)

MOVEMENT

Standard Movement

[*]Measure the distance for the furthest moving model, and perform whatever manoeuvres you wish within that lax limitation (i.e. they all move like fast cav currently do, minus the reform). Command models will have some role to play in giving free manoeuvre as you move (Musician bonus similar to Ancient Battles?).
Charging.

[*]An added 'bonus' of getting an 'extra' +D6 or +D3 inches of movement to your Movement range (presumably the D6 or D3 decided by the category of warrior; infantry/cavalry/ogre sized).
Edit; rumoured to be:

Movement equal to or less than 6 (and not flying):
-> Basic M value + D6

Movement equal to or more than 7 (and not flying):
-> Basic M value + 2D6
Heavy cavalry

[*]- Heavy cavalry, defined as any cavalry with a 2+ or better save, cannot march. They can double their move when charging as normal, but they are not allowed to make a March move.
- "Medium and Fast cavalry remain the same".

SHOOTING

Armour Save Modifiers

[*]As it happens to be the same rumour; fewer armour save modifiers.
Fire in 2 ranks as standard.

[*]Missile units fire in two ranks (not just High Elves). - Harry & someone else. Missile units will not gain a rank when shooting from hills.

PSYCHOLOGY and SPECIAL RULES

Fear and Terror

[*]This may be

Fear +1 to Combat resolution
Terror +2 to Combat resolution

[*]Autobreaking from fear or terror is gone.
[*]Leadership tests against fear is rumoured to be going
[*]Fear and Terror incorporate immune to panic (with possibly a change to crumbling for undead).

Killing Blow

[*]Killing blow only against models in a similar size category or lower (large creature>ogre sized> infantry/cavalry sized) (edit: apparently this is close, but not quite right)
Always Strike First

[*]Models with great weapons will always strike last, regardless of ASF. There is supposedly a change to the ASF rule to compensate HE a bit, not sure what yet.

OTHER RULEBOOK CONTENTS

[*]Multiple objective driven scenarios in the rulebook (no kill points). See GW grand tournament and doubles scenarios.

[*]15 or so missions in the new rulebook. 9 or 10 of the missions required Core units to capture objectives. Units must have banners to capture objectives. Several missions had multiple objectives

[*]Victory Conditions
Interestingly something I picked up from a post was that ‘victory conditions’ have been referred to in the last 3 books, not victory points.

[*]A section in the rulebook dealing with specific issues that may arise during battles

Terrain

[*]Difficult terrain may be merged with very difficult and encompass more things (presumably more than just affecting movement).
[*]D6+4 cumpulsory terrain.
[*]Terrain will not affect the movement phase so much but will affect fleeing units, like in the War of the Ring game.
[*]Bonuses and hazards for terrain (such as rolling the dice to see how many people don’t make it out of the wood...).


[img:3ppbkf6b]http://img33.imageshack.us/img33/6517/firma2joy.jpg[/img:3ppbkf6b]

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14 años 1 semana antes #47443 por Feuermann
Respuesta de Feuermann sobre el tema Ref:Nuevos Rumores 8a Edición
lo que es bestia la magia con la "quemadura de maná"(que tiempos cuando eso existia en magic) y si un hechicero falla un hechizo, se le acabo la mgia durante el turno

y que los hechizos directamente se elijan... LLAMAS DEL FENIXXX!!!!!!! o maldicion de la atraccion de flechas(y yo me pase a enanos, si es que pongo un circo...Y ME CRECEN LOS ENANOS!!!!!)

[url=http://www.heresy-online.net/daemons/levelup/16400-garshagut.htm:2epvbepa][img:2epvbepa]http://www.heresy-online.net/daemons/adoptables/16400.gif[/img:2epvbepa][/url:2epvbepa]

[url=http://www.heresy-online.net/daemons/levelup/16452-ghoros.htm:2epvbepa][img:2epvbepa]http://www.heresy-online.net/daemons/adoptables/.gif[/img:2epvbepa][/url:2epvbepa]

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14 años 1 semana antes #47444 por Archipirómano de Charadon
Más vale que renueven rápido Khemri y Condes Vampiro porque si la mitad de eso es verdad van a sufrir mucho mucho.

"Purifica al spammer, quema al maleducado, ejecuta a los usuarios de lenguaje SMS" Ordo Moderatus Imperialis.

[img:or6gs5na]http://img412.imageshack.us/img412/1056/ejrcitosdefantasyij4.gif[/img:or6gs5na]
[img:or6gs5na]http://img147.imageshack.us/img147/8107/seriesdiferentesuh2.gif[/img:or6gs5na]

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14 años 1 semana antes #47445 por Leughin
Respuesta de Leughin sobre el tema Ref:Nuevos Rumores 8a Edición
La verdad es que hay ciertos rumores curiosos... por ejemplo:


La caballería con armadura de 2+ no puede marchar...
.... VIVA LA CABALLERÍA DE JABATOS ORCA!!!!!!!



Otra cosa:

- Sólo se puede hacer una tirada de salvación por armadura. Nada de tirar armadura y luego especial.

- Todos los penalizadores negativos a armadura se reducirán (probablemente a la mitad) (F5 igual -1, F7 igual -2, y asín...).


Creo que los heroes culones con mil salvaciones van a dejar de tener sentido XD

"La muerte es mi comida, el terror mi bebida" Asdrubal Vect
"Traeme otro juguete, este creo que se me ha roto" Urien Rakarht
"Los muertos han de unirse a nuestras filas para que nosotros no nos unamos a las suyas" Principe Yriel de Iyanden

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14 años 1 semana antes #47450 por Arkandas
Respuesta de Arkandas sobre el tema Ref:Nuevos Rumores 8a Edición
O sea, que la "caballería semipesada" va a mejorar un rato, haciendo marcha y con unas opciones de salvación similares a las que tenía antes la pesada, ¿dónde deja esto a la caballería pesada?

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